Update v.1.0.4 - Balance Patch

02.03.2019
  • Architectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location.
  • Armus. Charge cooldown increased from 2 to 3.
  • Carnifex. Scroll of Judgment area increased. Target: any ally/enemy hero anywhere on the field.
  • Ferrarius. Hammer cooldown increased from 2 to 3.
  • Malleus. Ditch cooldown increased from 3 to 4.
  • Vinctum. Iron Mask cooldown increased from 2 to 3.
  • Aqus. Fluidity area increased. Target: any buffed ally/enemy hero anywhere on the field. Cooldown reduced from 2 to 1.
  • Cerberus. Vehemence cooldown increased: 2 base, +1 if Cerberus is in a Forest/Mountain hex, +2 in a Water hex.
  • Iratus. Frenzy. Changed the number of wounds to use. Target: wounded Iratus. Cooldown increased from 2 to 3.
  • Mortum. Changed Vampiric Attack. The hero can heal their own wounds with attacks: if this hero deals 1+ (reduced from 2+) damage with the attack ability, it will restore 1 health to itself.
  • Toxicum. Poisoner’s Kit area increased. Target: all enemy heroes on adjacent hexes.
  • Arborus. HP reduced from 3 to 2.
  • Arborus. Call of the Woods cooldown increased from 2 to 3.
  • Fidea. Retribution area increased, but reduced the number of attack targets. Target: any debuffed enemy hero anywhere on the field.
  • Fidea. Resurrection. Changed the number of wounds to use. Target: Fidea or any ally wounded hero anywhere on the field.
  • Goetium. Spell of Purification area reduced. Target: Goetium and all ally heroes on adjacent hexes.
  • Goetium. Summoning Ritual cooldown increased from 4 to 5.
  • Ignifer. Might of Fire area increased. Target: any ally Melee hero anywhere on the field.
  • Illesebra. Lifelust area increased. Target: any ally hero anywhere on the field. Cooldown increased from 1-3 to 3.
  • Lignum. Limp Hands cooldown increased from 3 to 4.
  • Messum. Harvest. Reduced the number of attack targets. Target: any enemy hero that aren’t adjacent to their allies.