Architectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location.
Armus. Charge cooldown increased from 2 to 3.
Carnifex. Scroll of Judgment area increased. Target: any ally/enemy hero anywhere on the field.
Ferrarius. Hammer cooldown increased from 2 to 3.
Malleus. Ditch cooldown increased from 3 to 4.
Vinctum. Iron Mask cooldown increased from 2 to 3.
Aqus. Fluidity area increased. Target: any buffed ally/enemy hero anywhere on the field. Cooldown reduced from 2 to 1.
Cerberus. Vehemence cooldown increased: 2 base, +1 if Cerberus is in a Forest/Mountain hex, +2 in a Water hex.
Iratus. Frenzy. Changed the number of wounds to use. Target: wounded Iratus. Cooldown increased from 2 to 3.
Mortum. Changed Vampiric Attack. The hero can heal their own wounds with attacks: if this hero deals 1+ (reduced from 2+) damage with the attack ability, it will restore 1 health to itself.
Toxicum. Poisoner’s Kit area increased. Target: all enemy heroes on adjacent hexes.
Arborus. HP reduced from 3 to 2.
Arborus. Call of the Woods cooldown increased from 2 to 3.
Fidea. Retribution area increased, but reduced the number of attack targets. Target: any debuffed enemy hero anywhere on the field.
Fidea. Resurrection. Changed the number of wounds to use. Target: Fidea or any ally wounded hero anywhere on the field.
Goetium. Spell of Purification area reduced. Target: Goetium and all ally heroes on adjacent hexes.
Goetium. Summoning Ritual cooldown increased from 4 to 5.
Ignifer. Might of Fire area increased. Target: any ally Melee hero anywhere on the field.
Illesebra. Lifelust area increased. Target: any ally hero anywhere on the field. Cooldown increased from 1-3 to 3.
Lignum. Limp Hands cooldown increased from 3 to 4.
Messum. Harvest. Reduced the number of attack targets. Target: any enemy hero that aren’t adjacent to their allies.