SIGILLUM SUMMER CUP 2022

30.12.2021

Registration for the SIGILLUM SUMMER CUP 2022 Bestiary of Sigillum tournament is open and will last until 18:00 (MSK +3GMT) on August 14, 2022.

Two-stage tournament: participants compete in two groups separately; the winners advance to the final stage.

  • Group stage. After registration, the players will be divided into two groups according to their rating (the player with the highest rating goes to group A, the next highest to group B, and so on). Games in groups are played in a circular system - each plays bo2 (two games) with each one. Players who took 1st and 2nd places in each group go to the upper bracket of the final stage, and 3rd and 4th places - to the lower one.
  • The final stage follows the Olympic system with elimination after two defeats (Double Elimination). The games of the upper bracket are played in bo3 format (up to two wins), in the lower bracket - bo3 (up to two victories), the grand final - bo5 (up to three victories).

All games are played in the «Custom game» mode, time control is rapid, the strength of locks is medium, the ban stage is present, without doubled damage during exile. In the starting game, a participant whose rating is higher at the time of the game plays for the South Castle. In subsequent games, the sides alternate. There are no restrictions on unlocked creatures, the player can take part in the tournament with a free demo.

After the start of the tournament, based on the tournament grid, the players independently contact the enemy via Discord and conduct a series of games. The publication of materials on the tournament, game results, discussion of games takes place on the Discord-server of the tournament. To simplify communication, each participant will have to indicate on the #registration channel their nickname on Steam and their current rating. The winner of each game posts a screenshot with post-match statistics on the #results-games channel, indicating in text the six characters blocked in the match. If desired, players can open the broadcast of their games. Game discussions on the #discussion channel. The winner of the series independently indicates the score of the meeting in the tournament grid.

When agreeing on a date for a match, players should strive for a reasonable timing of the winner of each series. In case of prolonged waiting for an opponent lagging behind in the tournament grid, the referee (Intaglyph) has the right to credit him for a technical defeat.

In case of any unresolved disputes or other questions, the judge can be contacted via Discord.

Update v.2.3.0

22.12.2021

  • Brewus. Beer Cask. Added condition of use. Target: enemy hero who has at least one support ability on cooldown on any hex on a straight line from this hero’s location.
  • Carnifex. Axe. Skill reworked. Attack Power: 0 base, +1 for each debuffed enemy adjacent to Carnifex or 1 hex away.
  • Carnifex. Stockades. Target: any enemy hero in an adjacent hex. Casts Tower Control Decrease. Cooldown: 5 turns.
  • Carnifex. Convict the Guilty. Basic cooldown increased from 3 to 4.
  • Clamoris. Tears of Catharsis has been replaced by Mourning. Target: any enemy hero anywhere on the field. Casts Silence: the target hero cannot use any Support Abilities. Cooldown: 3 turns.
  • Clamoris. Broken Heart. Basic cooldown increased from 2 to 3.
  • Cornibus. Gargoyle. Resistance has been replaced by Tower Control Increase. Cooldown increased from 3 to 4.
  • Goetium. Spell of Purification has been replaced with a Ritual of Vitality. Target: injured Goetium or any injured allied hero anywhere on the field. Takes 1 health from an allied hero and grants it to another. Cooldown: 2 turns.
  • Equita. Poison-tipped Lance. Removed cooldown condition when Toxicum was on the team.
  • Eresida. Webbing. Effect reworked: this hex is now occupied by the Web: enemy units standing on the Web get Stunned, all allies (including Eresida) gain Swiftness while on the Web.
  • Eresida. Cocoon. Skill reworked. Target: any enemy hero next to a Web hex. Moves a hero next to a Web hex into that Web. Cooldown: 6 turns.
  • Ferrarius. Bellows of Hell area changed. Target: any enemy hero in an adjacent hex (except for Water hex).
  • Fidea. Retribution. Skill reworked. Target: all enemy heroes on the same straight line from this hero’s location. Attack Power: 1.
  • Fidea. Resurrection. Added Swiftness effect. If the target is wounded, then heals 1 health, if the target is full health, then it imposes Swiftness. Cooldown: 3 base, +2 if Swiftness was applied.
  • Frigus. Rain of Ice. Skill reworked. Target: any debuffed enemy hero anywhere on the field. Attack Power: 1.
  • Frigus. Shackling Cold. Basic cooldown increased from 3 to 4.
  • Frigus. Spell of Frost. Basic cooldown increased from 3 to 4.
  • Ignifer. Scorching Armor has been replaced by Flaming Artifact. Target: any enemy hero next to an allied hero or Ignifer with a buff. Attack Power: 1.
  • Ignifer. Might of Fire. Added condition of use. Target: any wounded ally Melee hero anywhere on the field. Cooldown increased from 3 to 4.
  • Ignifer. Quickening Flame. Cooldown increased from 2 to 3.
  • Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of a different terrain type than Librorum.
  • Lignum. HP reduced from 3 to 2.
  • Lignum. Lifestrings has been replaced by Darkstrings. Target: any debuffed enemy hero anywhere on the field. Copies the most recent negative effect cast on the target hero to another enemy hero. Cooldown: 2 base, +1 for each circle of hexes between Lignum and the target.
  • Lignum. Limp Hands has been replaced by Broken Will. Target: any debuffed enemy hero anywhere on the field. Moves the target hero one hex into any direction. Cooldown: 3 turns.
  • Magnus. Magnetic Arm. Skill reworked. Target: any enemy hero in an adjacent hex. Attack Power: 0 base, +1 for 2 each enemy's Support Abilities not on cooldown adjacent to Magnus or 1 hex away.
  • Magnus. Field of Magnetism. Skill reworked. Target: all enemy heroes on adjacent hexes. Casts Silence. Cooldown: 3 turns.
  • Messum. Frailty. Cooldown increased from 3 to 3(4).
  • Messum. Faces of Death. Cooldown increased from 2(4) to 3(4).
  • Mortum. Bat Swarm. Removed condition of use. Can now fly even if injured.
  • Redux. HP increased from 2 to 3.
  • Redux. Life-giving Bindings. Basic cooldown increased from 3 to 4.
  • Saturn. Collision area changed. Target: all enemy heroes on adjacent hexes whose current health is greater than or equal to to Saturn's current health.
  • Tempus. Timepiece. Cooldown changed: 3 base, +1 for each circle of hexes between Tempus and the target.
  • Tenebris. Everpresence. Added condition of use. Target: any free hex adjacent to any wounded enemy.
  • Toxicum. HP increased from 2 to 3.
  • Toxicum. Poisoner’s Kit. Cooldown changed: 0 base, +1 for every enemy unit affected by this skill.
  • Toxicum. Vial of Venom. Skill reworked. Target: any enemy hero next to a Water hex. Moves a hero next to a Water hex into that Water and cast Poison. Cooldown: 3 turns.