Update v.2.2.1

27.02.2021

Hero changes

  • Cerberus. Vehemence. Cooldown changed: 3 base, +1 if Cerberus is in a Forest/Mountain hex, +2 in a Water hex.
  • Clamoris. Life-piercing Cry. The target of the attack has been changed. Target: any wounded enemy hero on any hex on a straight line from this hero’s location.
  • Illesebra. Lifelust. Added condition of use. Target: any wounded ally hero anywhere on the field.
  • Magnus. Darkstone. Cooldown changed from 2-4 to 3.
  • Fidea. Resurrection. Cooldown changed: 3 base, -1 if your target and Fidea are in a Water hexes.
  • Toxicum. Poisoner’s Kit. Cooldown increased from 3(2) to 4(3).

Bugs

  • Fixed a bug with inability to attack when Librorum is in the castle and the target is on a Plain hex.
  • Fixed a bug with displaying Eresida's web on the battlefield in AI-mode.

Update v.2.2.0 - Balance Patch

14.02.2021

  • Brewus. Beer Cask area changed. Target: any enemy hero on any hex on a straight line from this hero’s location. Cooldown changed: 5 base, -1 for each target's support ability on cooldown.
  • Caballus. HP reduced from 5 to 4.
  • Clamoris. Life-piercing Cry. The target of the attack has been changed. Target: any wounded enemy hero anywhere on the field.
  • Clamoris. Broken Heart. Removed target class condition. Target: Clamoris and all ally heroes on adjacent hexes.
  • Cornibus. Wings of Stone area changed. Target: any free hex on a straight line from this hero’s location, but only to the tower’s control area not captured by enemies.
  • Cerberus. Vehemence. Added condition of use. Able to make an additional Move if there is at least one wounded enemy. Cooldown reduced from 3 (4-5) to 3.
  • Eresida. Cocoon. Skill reworked. Cobwebs an adjacent enemy, interfering with tower control. Cooldown: 4 base, -1 if Eresida is in a Forest hex.
  • Fidea. Resurrection. Cooldown changed: 3 base, -1 if your target is in a Water hex.
  • Frigus. Rain of Ice. Removed target class condition. Target: all enemy heroes on the same straight line from this hero’s location.
  • Frigus. Spell of Frost. Cooldown changed: 3 base, -1 if Frigus is in a Water hex.
  • Illesebra. Temptation. Skill reworked. The temptress uses her alluring beauty to Stuns the target. Cooldown: 5 base, -1 for each hex between Illesebra and the target.
  • Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of the same terrain type as Librorum.
  • Librorum. Light of Awareness area changed. Target: any ally hero in an adjacent hex.
  • Magnus. Magnetic Arm. The target of the attack has been changed. Target: all enemy heroes in the Mountain hexes.
  • Magnus. Darkstone. Cooldown changed: 2 base, +1 for each missing point of Health on Magnus.
  • Mechanicus. Separate Thrust Feed. Cooldown changed: 3 base, +1 for each missing point of Health on Mechanicus.
  • Messum. Frailty. Cooldown changed from 4 (-2) to 3.
  • Mortum. Bat Swarm. Added condition of use. Transforms into a flying swarm of bats if not injured.
  • Saturn. Collision. The target of the attack has been changed. Target: any enemy hero in an adjacent hex whose current health is greater than or equal to to Saturn's current health.
  • Saturn. Asteroid Belt. Removed target HP condition. Target: all enemy heroes in an area with a radius equal to the number of Saturn's wounds.
  • Tempus. Timepiece. Cooldown changed: 3 base, +1 for each missing point of Health on Tempus.
  • Tempus. Time Loop area changed. Target: any enemy hero in an adjacent hex. Cooldown changed from 4 to 3.
  • Tenebris. Everpresence. Cooldown changed: 5 base, -1 if there are multiple enemies near the movement hex.
  • Tenebris. Ominous Dark area changed. Target: any enemy hero in an adjacent hex.
  • Toxicum. HP reduced from 3 to 2.
  • Toxicum. Poisoner’s Kit area changed. Target: all enemy heroes anywhere on the field. Cooldown changed: 3 base, -1 if Toxicum is in a Water hex.
  • Vinctum. Iron Mask. Cooldown changed: 4 base, -1 for each missing point of Health on Vinctum.